The PlayStation 3 video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20, 40, 60, or 80 GB hard disk drive in the US and Japan, priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425.[1] Since then, Sony have released two further redesigned models, the 'Slim' and 'Super Slim' models. As of December 2013, the total number of consoles sold is estimated at 77 million.[2]
Original model[edit]
Original 60 GB model
There are several original PlayStation 3 hardware models, which are commonly referred to by the size of their included hard disk drive: 20, 40, 60, 80, or 160 GB.[3][4] Although referred to by their HDD size, the capabilities of the consoles vary by region and release date. The only difference in the appearance of the first five models was the color of the trim, number of USB ports, the presence or absence of a door (which covers the flash card readers on equipped models) and some minor changes to the air vents. All retail packages include one or two Sixaxis controllers or a DualShock 3 controller (beginning June 12, 2008[5][6]), one Type-A to Mini-B USB cable (for connecting the controller and PlayStation Portable to the system), one composite video/stereo audio output cable, one Ethernet cable (20, 60 and CECHExx 80 GB only) and one power cable.[4][7][8]
All models support software emulation of the original PlayStation,[9][10] but support for PlayStation 2 backward compatibility diminished with later compatible models and the last model to have integrated backward compatibility was the NTSC 80 GB (CECHE) Metal Gear Solid 4 Bundle.[11] Compatibility issues with games for both systems are detailed in a public database hosted by the manufacturer.[12] All models, excluding the 20 GB model, include 802.11 b/gWi-Fi.
In addition to all of the features of the 20 GB model, the 60 GB model has internal IEEE 802.11 b/g Wi-Fi, multiple flash card readers (SD/MultiMedia Card, CompactFlash Type I/Type II, Microdrive,[13] Memory Stick/PRO/Duo) and a chrome colored trim.[14] In terms of hardware, the 80 GB model CECHE released in South Korea is identical to the 60 GB model CECHC released in the PAL regions, except for the difference in hard drive size.[15]The European 60GB model (CECHC), the South Korean and North American CECHE 80GB model excludes the PlayStation 2 'Emotion Engine' CPU chip with it being replaced by an emulated version via the Cell Broadband Engine.[11] However, it retains the 'Graphics Synthesizer' GPU resulting in a hybrid hardware and software emulation.[16] Due to the elimination of the 'Emotion Engine' and its replacement with a software-emulated version, the level of PlayStation 2 compatibility was slightly reduced.[11] The 40 GB, 80 GB (CECHL,CECHM,and CECHK) and 160 GB models have two USB ports instead of the four USB ports on other models and do not include multiple flash card readers, SACD support,[17] or backward compatibility with PlayStation 2 games.[11][18] This was due to the removal of 'Graphics Synthesizer' GPU, which stripped the units of all PlayStation 2 based hardware.[19][20]
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No official Wi-Fi or flash memory card readers were ever released by Sony for the 20 GB system, although Sony had plans to do so.[21] As of September 2009, Sony had placed no further emphasis on these proposed add-ons.[20] Nevertheless, as the model features four USB 2.0 ports, wireless networking and flash memory card support can already be obtained through the use of widely available external USB adapters and third-party PS3-specific media hubs.[11]
It was rumored that the Cell processors in the third-generation PS3s (40 GB, 2008 80 GB (CECHL,CECHM,CECHK) and 160 GB) would move from a 90 nm process to the newer 65 nm process,[22] which SCEI CEO Kaz Hirai later confirmed,[23] and later to 45 nm. This change lowers the power consumption of the console and makes it less expensive to produce.[24]
Slim model[edit]
A 120 GB Slim model
Motorized slot-loading disc cover. This feature is absent in the Super Slim model
The redesigned version of the PlayStation 3 (commonly referred to as the 'PS3 Slim' and officially branded 'PS3') features an upgradeable 120 GB, 160 GB,[25][26] 250 GB or 320 GB[25][26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power than the previous model,[27][28][29] or one third of the original PS3 model. The Cell microprocessor has moved to a 45 nm manufacturing process, which lets it run cooler and quieter than previous models, and the cooling system has been redesigned.[30] The RSX moved to a 40 nm process[31] in the latest revision. The PS3 slim also includes support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink etc.) which allows control of the console over HDMI by using the TV's remote control. The PS3 Slim no longer has the 'main power' switch like the previous PS3 models, similar to redesigned slimline PlayStation 2. Support for emulation to play PS2 titles is not present in the Slim version, however shortly after the release of the PS3 slim, Sony announced a new series of PS2 remasters called Classics HD as in PS2 and PSP titles remastered in HD for the PS3 with Trophies and sometimes PlayStation Move compatibility added.[27][28] As of October 2011, PS2 classics are available for purchase in the PlayStation Store.[32]
The PS3 slim was officially released on September 1, 2009, in North America and Europe and on September 3, 2009, in Japan, Australia and New Zealand.[27][28][33][34] However, some retailers such as Amazon.com, Best Buy and GameStop started to sell the PS3 slim on August 25, 2009.[35][36] The PS3 Slim sold in excess of a million units in its first 3 weeks on sale.[37] A 250 GB Final Fantasy XIII-themed PS3 Slim, which was white in color with pink designs, was officially announced on September 24, 2009 at the Tokyo Game Show as part of a bundle in Japan for Final Fantasy XIII, it was initially revealed in U.S. Federal Communications Commission (FCC) filings as the PS3 CECH-2000B.[38][39] Sony Computer Entertainment Australia also announced later that day that it would be bringing the 250 GB PS3 slim to Australia which would be bundled with other games and will not feature the Final Fantasy XIII theme. Although no North American bundles have been announced for the 250 GB PS3 slim, it is sold as a stand-alone console in North America.[40]
In July 2010, Sony announced two new sizes of Slim PS3, 160 GB and 320 GB, with the 120 GB model being discontinued in Japan.[26] These were launched on July 29, 2010, in Japan, with the 160 GB version available in 'Classic White' as well as the standard 'Charcoal Black'.[26] The black 160 GB version was also made available as a bundle with the Japan-only DVR accessory torne.[25] It was later announced that the new sizes were to be launched in other regions, with the 160 GB model available from August 2010 in North America[41] and October 2010 in Europe.[42] The 320 GB model is to be available in North America only as part of a bundle with PlayStation Move, a PlayStation Eye and a copy of Sports Champions,[41] and in Europe with PlayStation Move, a PlayStation Eye and a demo disc.[42] The bundles were released on September 19, 2010, and September 15, 2010, respectively, to coincide with the launch of PlayStation Move.[41][42]
Super Slim model[edit]
A Super Slim PS3
In September 2012, Sony announced that a new slimmer PS3 redesign (CECH-4000) was due to be released in late 2012 and that it would be available with either a 250 GB or 500 GB hard drive.[43]
In PAL regions, the 250 GB model is not available; a model with 12 GB of flash memory (CECH-4000A) is available in its place.[44] A standalone 250 GB hard drive (CECH-ZHD1) is available to upgrade this model.[44][45] In the UK, the 500 GB model was released on September 28, 2012,[44] while the 12 GB model was made available on October 12, 2012.[44]
CECH-4000B consoles (those with hard drives) weigh approximately 2.1 kg (4.6 lb),[43][44] while the CECH-4000A weighs approximately 2.0 kg (4.4 lb).[45] Both are roughly 25% smaller and about 20% lighter than the original PS3 Slim. This version has a sliding disc cover rather than the slot-loading drive found on previous PlayStation 3 consoles (The sliding disc cover was used on Sony BRAVIA KDL22PX300 TV build-in PlayStation 2 console).
A CECH-4200 model with nearly identical hardware to that of the CECH-4000 model was introduced in 2013 to follow the AACS rule of inhibiting analog (component and composite) output of Blu-ray disc content effective since 2014. While in previous 3000 and 4000 models the output limit was already set at 480i to meet a Jan 1st 2011 deadline in agreement also with the aforementioned AACS.[46]
A vertical stand (CECH-ZST1J) is also available for these models and was launched on the same day as the consoles in their respective regions.[45]
Model comparison[edit]
Key: 1st Generation 2nd Generation 3rd Generation 4th Generation 5th Generation
All Piano Black and Ceramic White models have a glossy finish[247]
All models include: Blu-ray/DVD/CD drive, HDMI 1.3a[248] (upgraded to HDMI 1.4 via firmware update), Bluetooth 2.0, Gigabit Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) and PlayStation backward compatibility through software emulation.[9][10] Model numbers differ by region. See PlayStation 3 hardware – model numbers for details.
^a Linux support removed in firmware version 3.21. See OtherOS support for details
^b Ceramic white model available in Asia and Japan only. ^c Satin silver model available in Asia and Japan only. ^d Gun-Metal Gray model is only available as part of the MGS4 bundle. ^eYakuza 3 bundle features a Ceramic White model with custom grey dragon designs on its case. This version had a limited run of 10,000 units.[93][249] ^f 'Cloud Black' (dark grey) console is only available as part of a Japanese limited edition Final Fantasy VII: Advent Children bundle and features a custom white design on the console[108] ^g White and Pink model is only available as part of the Japanese Final Fantasy XIII bundle and features a pink design of Final Fantasy XIII character 'Lightning' on its case. ^h Titanium Blue model is only available as part of the Japanese Gran Turismo 5 Titanium Blue bundle[140] ^i Magical Gold model is only available as part of the Japanese Ni no Kuni bundle[156] ^j Black and Pink model is only available as part of the Japanese Final Fantasy XIII-2 bundle and features a pink design of Final Fantasy XIII character 'Lightning' on its case.[167] ^k Gold model is only available as part of the Japanese One Piece: Pirate Warriors Gold bundle[250] ^l Black and Gold model is only available as part of the Japanese Yakuza 5 bundle and features a gold emblem design on its case.[213] ^m Black and White model is only available as part of the Japanese Fist of the North Star: Ken's Rage 2 bundle and features a white emblem design on its case[251] ^n Black and Blue model is only available as part of the Japanese Metal Gear Rising: Revengeance bundle [210] See also[edit]References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=PlayStation_3_models&oldid=904085059'
The Last of Us Part 2 has been teasing us with thrilling trailers since December 2016, but now, in the year of our lord 2019, we still don't have a release date. With PlayStation skipping E3 2019 that's unlikely to change anytime soon.
The good news is what we have seen looks amazing. It promises beauty, brutality, a queer love story that will punch us right in the feels and all delivered in Naughty Dog's cinematic style. We've collected everything we do know, and a few rumors too, into this handy guide to all things The Last of Us Part 2.
Fast facts
The Last of Us Part 2 release date is currently unknown
No real surprise on this one. Naughty Dog has a history of delays, and it's understandable that the studio might not want to commit to a Last of Us Part 2 release date yet. But, the internet has its theories. Just last month, a retailer leak suggested that The Last of Us 2's release date would be sometime in October 2019, and now the PlayStation Store itself is supporting that launch window.
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On team 2020, however, is Kotaku news editor Jason Schreier. He reports that the game was planned for November, but is now delayed. 'The Last of Us 2 was also planned for Fall 2019 but I actually just heard it got bumped to early 2020, possibly February? Either way, wild final year for PS4,' he tweeted. Unfortunately, it does make sense that PlayStation would want to push the game out of the way of Death Stranding in November 2019.
Read more: The Best Games on PS4 To Play Now
The Last of Us Part 2 story will focus on Joel and Ellie. But Joel is still (mostly) missing
We haven't seen Joel yet, but we (probably) know he's still around, as the latest E3 gameplay demo makes explicit reference to Ellie's 'old man'. Still, that doesn't name Joel explicitly, so there's still a chance his presence will be a psychological one rather than a literal one. Naughty Dog does love misdirecting its audience before its big games release.
When discussing the possibility that the game might follow a new cast, director Neil Druckmann has stated that “The Last of Us is about these two characters specifically,” at last year's PlayStation Experience. “‘Part 2’ is saying this is going to be a larger story; it’s going to be a complementary story to the first game, but together, the two combined are going to tell this much larger tale.” So yes, Joel will be a major part of the story. We just don't yet know in what capacity. Joel's daughter, Sarah, was the driving force of the first game, and, well..
Either way, judging by Druckmann’s comments, this follow-up is going to be much more closely linked to its predecessor than many other triple-A sequels. Seeing as the last game ended on such a wonderfully ambiguous, quasi-cliffhanger, we expect The Last of Us 2 to deal with the lie Joel told Ellie during that emotional epilogue.
*Spoilers below*
Don’t forget, the weathered Texan smuggler basically doomed humanity to extinction when he stopped the Fireflies from performing a lethal operation on Ellie that could have produced a cure for the Cordyceps Brain Infection. Sure, he saved his surrogate daughter’s life, but he also went against her wishes; damning humanity to generations of scratching out an existence against the backdrop of a zombie apocalypse.
Whether or not Ellie bought Joel's lie is currently unknown, but what we do know is that she seems really, really angry - though not without humanity. In the game's first trailer, she states an intent to 'Kill every last one of them' (whoever 'them' might be), and the E3 2018 trailer intercuts moments of tender friendship and romance with extreme violence on a par with with the graphic horror of French New Extreme cinema. Whatever's going on, Ellie is in an interesting place.
Read more: Days Gone - Everything You Need To Know
The Last of Us Part 2 gameplay shows Ellie meting out a whole lot of bloody violence
As of Sony's E3 2018 presentation, we've now, finally, had an intensive look at some The Last of Us Part 2 gameplay. And 'intensive' is indeed the world. Very much taking its cues from the first game's meaty, improvisational, evasion-driven guerrilla combat, The Last of Us Part 2 looks to take a somewhat quicker, more nimble approach with Ellie as its protagonist - she can grab bottles and hurl them seamlessly at attackers without breaking a sprint, for instance, and her transitions between various types of cover and combat look a lot slicker than Joel's. That said, the level of graphic violence has clearly gone up.
The Last of Us was no slouch when it came to uncomfortable gore, but the Last of Us Part 2 gameplay demo is on a whole other level. Following a tender scene of friendship and romance, we starkly cut to Ellie, knife already in a man's throat, gutting him like a fish. It only stays messy from there on out, the violence depicted as hovering somewhere between extravagantly graphic bloodletting and gritty, anatomically realistic unpleasantness. It's nasty, crunchy, choking, gurgling, and wheezing stuff throughout.
Hopefully there's a reason for that. The first game was, after all, a violent game about violence, in which the unglamourous depiction of killing with repercussions formed a great deal of the point. With so little context for Ellie's actions so far, it's hard to know whether The Last of Us Part 2 is doing something clever here, or just trying to win a 'maturity' arms-race with itself. We'll probably only know for sure when we get hold of the final game.
The Last of Us Part 2 trailer selection is high on mood and threat, low on context
We've actually now had a few different The Last of Us Part 2 trailers, yet still, somehow, we have very little idea of what's going on. The first was an ambient piece, reintroducing Joel and Ellie while giving very little detail of the scenario. The second was a sustained, gruelling bout of violence, depicting a bunch of characters we don't know, but hinting at a far more tribalised society with at least one murderous cult in its midst.
As of E3 2018 though, we have a proper, focused look at Ellie and her story, told through both cutscene and The Last of Us Part 2 gameplay. Though you probably watched it on the way to scrolling down here. No, we're still not sure what's going on either.
The Last of Us Part 2 takes place in Seattle (partly)
Fans had already worked this one out pretty well, but The Last of Us Part 2 director Neil Druckmann confirmed it at PlayStation Experience 2017: a 'large part' of the game will take place in Seattle.
The original began in Boston then went on a journey across the United States as far west as Salt Lake City. When we last saw Joel and Ellie, they'd headed back east a ways to Jackson County in Wyoming, planning to stay at the settlement led by Joel's brother Tommy. We don't know how long that arrangement lasted, but Ellie's clearly done more traveling since then.
Still, that's just a 'large part'. It seems unlikely that The Last of Us Part 2 will remain rooted in the Pacific Northwest after how much roving the first game did. Maybe Ellie will make her way down the coast? We don't know if things are as bad on the western seaboard in terms of infection and military oppression. But it wouldn't be much of a survival story if Ellie just traipsed down to Portland and lived happily ever after.
The Last of Us 2 is being co-written by one of Westworld’s writers
Gross is actually a talented Jack - should that be ‘Jill’(?) of all trades - having also acted in shows as diverse as Comedy Central’s Broad City to Law & Order: Special Victims Unit. It’s not clear if Naughty Dog approached Gross following Westworld’s astronomical success, or if she’s been helping out on The Last of Us 2 for a while. Regardless, it’s super exciting to see a writer who’s penned scripts for the hottest show on the planet get involved with the story of The Last of Us 2.
Gta v mods for pc. Gross is actually a talented Jack - should that be ‘Jill’(?) of all trades - having also acted in shows as diverse as Comedy Central’s Broad City to Law & Order: Special Victims Unit. It’s not clear if Naughty Dog approached Gross following Westworld’s astronomical success, or if she’s been helping out on The Last Of Us 2 for a while. Regardless, it’s super exciting to see a writer who’s penned scripts for the hottest show on the planet get involved with the story of The Last Of Us 2.
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Couldn't be prouder to be a part of this! https://t.co/hXSWa1QhoXDecember 3, 2016
The Last of Us 2 is not co-directed by Bruce Straley
After directing both The Last of Us and Uncharted 4 alongside Neil Druckmann, it’s been revealed that Bruce Straley won’t be co-directing The Last of Us Part 2. Considering his last two games are stone cold classics, it’s an undeniable bummer. Naughty Dog confirmed Straley won’t be involved with The Last of Us 2 in a statement to Kotaku, though the developer did hint he may be working on his own game (a new IP, perhaps?) when he returns to work:
“Bruce recently decided to take some much deserved time off after shipping two critically acclaimed games in the last few years. He’s looking forward to returning to the studio soon and jumping back in on his next project.”
Whether Druckmann will take on the dual roles of both creative director and game director on The Last of Us 2 is unclear. Perhaps Naughty Dog will bring in a new director to allow Neil to concentrate fully on ensuring this sequel’s script lives up to the impeccable standards set by the original.
Update: Bruce Straley has since left Naughty Dog, so he definitely won't be joining back in on the company's future projects, either.
Read more: Spider-Man PS4 - Everything You Need To Know
The Last of Us 2 soundtrack will feature the original game's composer
Gustavo Santaolalla is the man. Specifically, a man who is very, VERY good at writing music. The Argentine composer won back-to-back Best Original Score Oscars for his work on Brokeback Mountain and Babel, before going on to conduct The Last of Us’ masterfully melancholic soundtrack. Druckmann recently confirmed Santaolalla is returning to compose the music for the Last of Us Part 2, especially notable as it’s the first time he’s returned for a sequel.
The Last Of Us Game
“We’ve been talking about this project for a couple of years,” Druckmann admits at the PlayStation Experience. “He’s never done a sequel to anything he’s done. He’s so prolific and so good. He has these passion projects he just picks and chooses. He doesn’t care about the money. He started writing some new themes for us, and for this trailer you hear some new themes at the beginning, and a new rendition for the original theme at the end.” Buckle up, eardrums. If /that/ giraffe scene is anything to go by, The Last of Us 2 is going to be one of PS4’s most invigorating audio experiences…
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